Ryan Payton has heroic ambitions. After forming his own studio Camoflaj and growing the indie game Republique–that afterward became a VR title–Payton has been focusing his efforts as a creative manager for Iron Man VR. The upcoming PlayStation VR exclusive leverages one of the most popular superheroes in the world, and Payton wants the scale of this match to coincide.
Since the game goes gold and begs for its PS4 launching, GameSpot talked with him about the way he met up with Marvel, the game’s comic book effects, and how he hopes it is over a mere popcorn blockbuster.
Everyone’s Working at home today as a result of coronavirus. How has that impacted the workflow and the surroundings at Camouflaj?
Iron Man VR’s Demo Trailer
Yeah, it is made the advancement of Marvel’s Iron Man VR a bit Extra hard –having already been a really ambitious and challenging project to start with, right? However, I feel that the staff in Camouflaj has done a fantastic job of adapting to this new reality that we are all facing. Everybody is secure and healthy at this time and continues to be, and that’s something I’m really, really thankful for.
What was particularly a challenge for us is being in the Seattle area. Obviously we had been among the first regions to get affected, but the group moved very quickly to adopt this new remote working world which we all live in, and are coming up with a lot of creative alternatives to finish working on not just a game, but a VR game, making it extra challenging when it comes to remote work.
One of those things that Are Vital, or at least I presumed when It comes to VR development, is constantly going in and out of this headset since the team is working on components that you would like to go and test. Also, having play-testers come in the workplace and play with the game and provide us feedback is also a vital part of development.
So we have had to get creative in terms of the way we provide players access to this game. And we have also had to get creative in terms of how we’re sharing what we’re working on with our staff members, without being able to hand them a VR headset to place on their heads.
So, again, we’re utilizing plenty of new tools and technology and Ideas that we are just coming up with on the fly since we don’t have enough time to consider this too much.
We have to ship a great match in time for July 3rd, Which we have complete confidence that we are going to do. Right now, we’re at the Final bug fixing and polish stage of the project, which is my preferred period of Being a game programmer.