No Straight Roads is An action-adventure video game developed by Malaysian independent studio Metronomik and published by Sold Out Ltd. The attention is on an indie rock duo who battle an EDM empire to complimentary Vinyl City from their control using the ability of stone.
This journey requires navigating the overworld which makes up Vinyl City. Here, you gather tubes of qwasa, the power that this world runs on, and spend them to power faulty lights and other electronic equipment in the area. Doing this brings you a small number of fans each time, which are the currency you can use to level up your skill tree and buy new abilities.
No Straight Roads Cinematic Trailer
You also find stickers that provide your tools of destruction passive buffs. This loop starts as an entertaining activity that promotes exploration, especially as it is introduced before everything else, but it dwindles once you understand that qwasa is at far more supply than what you could ever hope to use–there is not actually that much to repair, and much more rewarding ways to acquire upgrades reveal themselves later on. The city itself ends up feeling small and compact as a result, and while I enjoyed finding the odd characters along with other pieces of world construction, I felt frustrated by how limited it was.
At the end of each area, you challenge another NSR artist to Unlock another district. These battles are typically split into two segments: a strategy and the true boss battle against the artist. The strategy is a string of small 3D platforming degrees where you take down enemies, progressing past the various levels of safety until you get to the boss.
Movement is very floaty, which works nicely for battle and avoiding attacks but also makes platforming activities like jumping precise openings and landing on a little surface much harder. Additionally, it may be hard to judge depth in this game, especially when playing on the graphically stripped-down Shift version. Dive in for more
This not only affects platforming but battle as well–judging the distance to an enemy can be complicated. It’s something that I got better at as I played with, and I certainly found it simpler on PC with the greater detail and personality shadows, however, there were still frustrating moments where things didn’t line up the way I anticipated.
First release date: 25 August 2020
Genre: Action-adventure game
Programmers : Metronomik, Metronomik Pte.. Ltd..
Platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows
Publishers: Sold-Out Software, Mastertronic Group